PowerMax on Resorts now count as a valid gym object
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SCREENSHOTS
This download has been published by the creator but not yet checked by staff.
Uploaded: 29th Apr 2024 at 6:05 PM
Among the more infamous oversights that was done during EA's development of Sims 3 expansion packs, was that Showtime's PowerMax 50x120 chin bar was not counted by Island Paradise as a gym object that would improve resort ratings.
With this gamemod, it now does.
The Buy Mode values "Resort" and "ResortGym" have been added to the existing object's OBJD values, and the result is therefore not CC.
PowerMax will show up in "Resort" > "All" (alongside its usual "Entertainment" > "Sports" listing), but will not show up in "Resort" > "Miscellaneous", due to the difficulty of adding a "FunctionSubCategoryFlags2" section to OBJD files that didn't already have such a section.
———Notes———
• I tried to do the same for other gym-esque objects, e.g. the driving range, WA's martial arts training dummy and board breaker, and AMB's sliding pole, but the game didn't make the "+" sign show up for any of those.
• This gamemod was a side-effect of tests I did to see if it was possible to force Island Paradise to have more than 3 maintenance per resort (It refused to do so).
• The one main image covers every aspect of what the mod does, as far as I can tell.
With this gamemod, it now does.
The Buy Mode values "Resort" and "ResortGym" have been added to the existing object's OBJD values, and the result is therefore not CC.
PowerMax will show up in "Resort" > "All" (alongside its usual "Entertainment" > "Sports" listing), but will not show up in "Resort" > "Miscellaneous", due to the difficulty of adding a "FunctionSubCategoryFlags2" section to OBJD files that didn't already have such a section.
———Notes———
• I tried to do the same for other gym-esque objects, e.g. the driving range, WA's martial arts training dummy and board breaker, and AMB's sliding pole, but the game didn't make the "+" sign show up for any of those.
• This gamemod was a side-effect of tests I did to see if it was possible to force Island Paradise to have more than 3 maintenance per resort (It refused to do so).
• The one main image covers every aspect of what the mod does, as far as I can tell.
Filename | Type | Size |
---|---|---|
Dandelion Sprout PowerMax on Resorts now count as valid gym object.zip | zip | |
Dandelion Sprout PowerMax on Resorts now count as valid gym object.package | package | 1983 |
Filename | Size | Downloads | Date | |||||
Dandelion Sprout PowerMax on Resorts now count as valid gym object.zip
Size: 1.9 KB · Downloads: 215 · 29th Apr 2024 |
1.9 KB | 215 | 29th Apr 2024 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
Install Instructions
Also Thanked - Users who thanked this download also thanked:
Packs Needed
For a full list of packs with names, see the Packs Needed popup.
Other Information
Type:
– Motive gain
: Mods increasing or reducing the motive gain for certain interactions
– Fixed
: Fixed EA mistakes
– Maxis Content Recategorizers
Tags
Packs Needed
Base Game | |
---|---|
Sims 3 |
Expansion Pack | |
---|---|
Showtime | |
Island Paradise |
About Me
Sorting-talent fairy (Think Disney Fairies' talent system) who likes and strongly specialises in Sims 3. Good at building community lots, and turned out to have a talent for S3PE mods. From Norway. He/him, but I won't mind it at all about anyone mistaking me. Carried The Sims Wiki's maintenance of Sims 3 pages virtually singlehandedly in 2023. Likes good food. PFP: Lucky Luke.
WIP big projects:
• EP changelogs for British English v1.4 (April 2024)
• "60FPS EA splash screen in Sims 3" (April/May 2024; depends on whether there's a fair amount of players who aren't using the various "Skip intros" mods)
• "IMAG game files ran through OptiPNG for slightly better game performance" (March or Q2 2024; need to figure out if DeltaBuild0 images are fair game to post as a mod, and not just FullBuild0)
• "Turn supermarkets into department stores" (Likely cancelled, as SN elixirs didn't have separate code rows)
• "Sims 3 Seinfeld apartment based on an architect's chart from 2011" (Cancelled; Sims 3 simply couldn't accomodate the needed straight/diagonal walls)
Backup of some of my mods (External link). I understood the rules (Link) as that "About Me" 100% allowed such links, though the normal SoMe profile settings lacked GitHub or GitLab options.
WIP big projects:
• EP changelogs for British English v1.4 (April 2024)
• "60FPS EA splash screen in Sims 3" (April/May 2024; depends on whether there's a fair amount of players who aren't using the various "Skip intros" mods)
• "IMAG game files ran through OptiPNG for slightly better game performance" (March or Q2 2024; need to figure out if DeltaBuild0 images are fair game to post as a mod, and not just FullBuild0)
• "Turn supermarkets into department stores" (Likely cancelled, as SN elixirs didn't have separate code rows)
• "Sims 3 Seinfeld apartment based on an architect's chart from 2011" (Cancelled; Sims 3 simply couldn't accomodate the needed straight/diagonal walls)
Backup of some of my mods (External link). I understood the rules (Link) as that "About Me" 100% allowed such links, though the normal SoMe profile settings lacked GitHub or GitLab options.
More Downloads BETA
Here are some more of my downloads: